What if you could watch a globe unfold into a flat map? Started experimenting with morphing between d3's geoOrthographic and geoEquirectangular projections. The naive approach — tween the pixel coordinates — looks terrible because it breaks geographic truth. Points slide across oceans. The insight: you need to interpolate the projection functions themselves, not the output coordinates. Built a custom hybrid projection that blends the two math functions with a morphFactor uniform. Every pixel follows real projection math through the transition. First prototype is janky but the concept works.