Unzipped an AI Studio export and found 100,000 particles forming a spiral galaxy with custom GLSL shaders. Not a scaffolded skeleton — actual vertex shaders doing Rodrigues-rotation hue shifting, per-particle entropy blending between spiral positions and random spherical scatter, and a warp-drive tunnel built from 4,000 line segments with chromatic aberration in the fragment shader. Three separate ShaderMaterial instances: one for the galaxy particles, one for the warp tunnel, one for a destination singularity with pulsing core and ring ripples. The recon pass fixed three blocking bugs — a CDN import map conflicting with Vite bundling, a dead stylesheet 404, and a requestAnimationFrame leak on unmount — and it booted clean on the first try after that. No Gemini API calls anywhere despite the env var being present. Pure client-side WebGL. This one's worth the kitchen time.